
 GLUE v1.0        Lance Ewing (be@ihug.co.nz)   
 =========  

 This program is designed to build AGIv2 and AGIv3 VOL files from a
 collection of individual resources. The resources must be set out in the same
 directory structure that VOLX and XV3 extracts them into when using the ALL
 options (see diagram below).

          +---- \LOGIC
          |
          +---- \PICTURE
    * ----+
          +---- \VIEW
          |
          +---- \SOUND

 GLUE adds all the logic resources from the LOGIC directory, all the picture
 resources from the PICTURE directory, all the view resources from the VIEW
 directory, and all the sound resources from the SOUND directory into the
 VOL and DIR files needed by the AGI interpreter. If the maximum size
 for the first VOL file is exceeded, then it proceeds to the second VOL file,
 and on it goes.

 This program is very similar in functionality to AGIGLUE with the big
 difference being its ability to create multiple VOL files and its support
 for AGIv3.


 Here is a description of the options:

   glue [options]

     -2        Selects production of AGIv2 VOL and DIR files. This is the
               default case, i.e. if you type in GLUE then it will presume
               you are building the files for AGIv2.

     -3        Selects production of AGIv3 VOL and DIR files. In this case you
               will probably want to specify the game signature as well by
               using the option below.

     -s sig    Determines the game signature used when creating the VOL and
               DIR files. For example, a signature of SQ2 will create a DIR
               file named SQ2DIR and VOL files named SQ2VOL.0, etc. You will
               not want to use this option when using AGIv2.

     -h        Displays the help screen.
